Defcon 5

About the game

The main game takes place in a first-person view inside the complex. Trams connect the maze-like living areas to a handful of manned turrets outside. You must shuttle between shooting down waves of fighters in the turrets, and scouring the base levels for card keys during the down time. A third consideration is the "Virtual Operating System" controlling all major base functions. You use this interface to repair damage from attacks, monitor intruders, and place robot sentries to guard key passages. As you find more access keys, you can increase the software's efficiency to the point that you can command turrets remotely, or set them to auto-attack with a high degree of success. As defending the base becomes more automated and efficient, you have more time to search the levels for keys. Your ultimate goal is to find the clearance to self-destruct the base, defend your escape shuttle, and get out alive.

Show full description

Trailers

Details

Genres
Shooter • Simulator • Adventure
Game Modes
Single player
Player Perspective
First person
Platforms and release dates

PS1

1995-11-24

DOS

1995

Saturn

1996-02-01

3DO

1996-05-17
Developers
Millennium Interactive
Publishers
Vic Tokai
Show All

Ratings

70
IGDB1 rating

Images

Other games Millennium Interactive

Similar games

Description

The main game takes place in a first-person view inside the complex. Trams connect the maze-like living areas to a handful of manned turrets outside. You must shuttle between shooting down waves of fighters in the turrets, and scouring the base levels for card keys during the down time. A third consideration is the "Virtual Operating System" controlling all major base functions. You use this interface to repair damage from attacks, monitor intruders, and place robot sentries to guard key passages. As you find more access keys, you can increase the software's efficiency to the point that you can command turrets remotely, or set them to auto-attack with a high degree of success. As defending the base becomes more automated and efficient, you have more time to search the levels for keys. Your ultimate goal is to find the clearance to self-destruct the base, defend your escape shuttle, and get out alive.

Details

Genres
Shooter • Simulator • Adventure
Game Modes
Single player
Player Perspective
First person
Platforms and release dates

PS1

1995-11-24

DOS

1995

Saturn

1996-02-01

3DO

1996-05-17
Developers
Millennium Interactive
Publishers
Vic Tokai