Wing Commander

About the game

The player takes the role of a nameless pilot aboard the TCS Tiger's Claw, a Bengal-class Strike Carrier. The player gets to name the pilot and choose his call sign. The pilot (known in-production to Origin personnel as "Bluehair", after his most notable feature) quickly rises through the ranks of the flight wing and (presuming the player performs ideally in the cockpit) eventually leads a strike on the Kilrathi High Command starbase in the Venice system. On the other hand, if the player does not perform optimally, missions become increasingly defensive in nature, and eventually the Claw is forced to retreat.

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Details

Genres
Shooter • Simulator
Game Modes
Single player
Player Perspective
First person
Platforms and release dates

FM Towns

1992-12-01

Amiga

1992

Amiga CD32

1993-06-01

SFAM

1993-07-23

DOS

1993-10-01

Sega CD

1994-03-25

SNES

1994-09-01

Mac

1995-08-01

PC

1996-11-30
Publishers
GameTap Entertainment • Fujitsu Interactive • Sega Entertainment • Mindscape, Inc. • ASCII Corporation • Mindscape • Ocean Software
Other companies
Mindscape • Bits Laboratory • CSK Research Institute • Game Arts
Game Engines
Origin FX
Developer/Publisher
Origin Systems
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Other games Origin Systems

Description

The player takes the role of a nameless pilot aboard the TCS Tiger's Claw, a Bengal-class Strike Carrier. The player gets to name the pilot and choose his call sign. The pilot (known in-production to Origin personnel as "Bluehair", after his most notable feature) quickly rises through the ranks of the flight wing and (presuming the player performs ideally in the cockpit) eventually leads a strike on the Kilrathi High Command starbase in the Venice system. On the other hand, if the player does not perform optimally, missions become increasingly defensive in nature, and eventually the Claw is forced to retreat.

Gameplay consists of completing successive missions and overall cockpit performance affects gameplay: going above and beyond the call of duty results in medals, promotions in rank are awarded at regular intervals, and success or failure on certain critical missions decides the player's plot progress, "winning" or "losing".

Details

Genres
Shooter • Simulator
Game Modes
Single player
Player Perspective
First person
Platforms and release dates

FM Towns

1992-12-01

Amiga

1992

Amiga CD32

1993-06-01

SFAM

1993-07-23

DOS

1993-10-01

Sega CD

1994-03-25

SNES

1994-09-01

Mac

1995-08-01

PC

1996-11-30
Publishers
GameTap Entertainment • Fujitsu Interactive • Sega Entertainment • Mindscape, Inc. • ASCII Corporation • Mindscape • Ocean Software
Other companies
Mindscape • Bits Laboratory • CSK Research Institute • Game Arts
Game Engines
Origin FX
Developer/Publisher
Origin Systems