Glitch

About the game

Glitch was a casual, 2D browser-based game featuring a strong multiplayer component. It deliberately steered away from combat mechanics, instead focusing on collaborative crafting and gathering activities. Players were prompted to complete quests and perform various activities that would change the persistent world. Players were invited to expand upon the world, shaping its growth through various activities such as growing plants and trees and cooking food items. Glitch was officially launched on September 27, 2011, but reverted to beta status on November 30, 2011, citing accessibility and depth issues. Glitch was officially shut down on December 9, 2012.

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Genres
Platform
Game Modes
Massively Multiplayer Online (MMO)
Player Perspective
Side view
Platforms and release dates

browser

2012-12-09
Developers
Tiny Speck
Game Engines
Flash
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Description

Glitch was a casual, 2D browser-based game featuring a strong multiplayer component. It deliberately steered away from combat mechanics, instead focusing on collaborative crafting and gathering activities. Players were prompted to complete quests and perform various activities that would change the persistent world. Players were invited to expand upon the world, shaping its growth through various activities such as growing plants and trees and cooking food items. Glitch was officially launched on September 27, 2011, but reverted to beta status on November 30, 2011, citing accessibility and depth issues. Glitch was officially shut down on December 9, 2012.

Details

Genres
Platform
Game Modes
Massively Multiplayer Online (MMO)
Player Perspective
Side view
Platforms and release dates

browser

2012-12-09
Developers
Tiny Speck
Game Engines
Flash