Resident Evil 2

About the game

The GameBoy Advance version of Resident Evil 2 was a tech demo created in 2003 by Raylight Studios, an Italian company to pitch their Blue Roses engine. By this point in time Capcom had lost interest in the viability of GameBoy ports, and the pitch was rejected.

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Details

Genres
Shooter
Game Modes
Single player
Player Perspective
Third person
Platforms and release dates

GBA

2003
Developers
Raylight Studios
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Description

The GameBoy Advance version of Resident Evil 2 was a tech demo created in 2003 by Raylight Studios, an Italian company to pitch their Blue Roses engine. By this point in time Capcom had lost interest in the viability of GameBoy ports, and the pitch was rejected.

Details

Genres
Shooter
Game Modes
Single player
Player Perspective
Third person
Platforms and release dates

GBA

2003
Developers
Raylight Studios