Harpoon

About the game

Harpoon is a game in which the player is the commander of either NATO or Soviet forces, making judgment calls and sending orders to ships and aircraft, armed with weapon systems selected from more than 100 available options.[1] The game mainly focuses on combat in the GIUK Gap.

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Details

Genres
Simulator • Strategy
Game Modes
Single player
Player Perspective
Bird view / Isometric • Text
Platforms and release dates

DOS • Amiga

1989

Mac

1990

PC-9800 Series

1993-06-25
Developers
Applied Computing Services
Publishers
Three-Sixty Pacific • Imagineer • Personal Software Services
Other companies
Three-Sixty Pacific
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Description

Harpoon is a game in which the player is the commander of either NATO or Soviet forces, making judgment calls and sending orders to ships and aircraft, armed with weapon systems selected from more than 100 available options.[1] The game mainly focuses on combat in the GIUK Gap.

Harpoon is a realistic real-time tactics game that emphasizes quick and accurate decision making. It is based on a miniature table top game by Larry Bond.

Details

Genres
Simulator • Strategy
Game Modes
Single player
Player Perspective
Bird view / Isometric • Text
Platforms and release dates

DOS • Amiga

1989

Mac

1990

PC-9800 Series

1993-06-25
Developers
Applied Computing Services
Publishers
Three-Sixty Pacific • Imagineer • Personal Software Services
Other companies
Three-Sixty Pacific