Overview
You are the AI of a spaceship orbiting a mysterious celestial body at the edge of the solar system. While the crew sleeps, you stay awake - watching through cameras, monitoring the vessel, and searching for anomalies. At first, it’s only small things: a misplaced object, a door open when you’re sure it was closed. But the longer you observe, the stranger everything feels - until you can’t trust what you’re seeing.
Protocol: Umbra is an unsettling, observation-driven psychological horror game inspired by I’m on Observation Duty and FNaF, built in Python with Pygame-CE and powered by my own UI framework, Tessella.
Details
- Genres
- Puzzle • Simulator • Indie
- Game Modes
- Single player
- Player Perspective
- First person
- Platforms and release dates
-
PC
2026-05-08
- Game Engines
- Pygame
- Developer/Publisher
- cuait