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Aisle

Aisle

1999-05-28 • Adventure • Sam Barlow

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Overview

You are a man shopping in the pasta aisle that runs north-south in a supermarket. Shelves are on either side. You particularly note the fresh Gnocchi which you haven't had since Rome. You can also see the aisle markers, your trolley, bags of pasta, and a brunette woman filling her trolley with sauces.

Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.

Details

Genres
Adventure
Game Modes
Single player
Player Perspective
Text
Platforms and release dates

browser • Linux • PC • Mac

1999-05-28

Developers
Sam Barlow
Game Engines
Inform
Yoshi

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