Ishar 2: Messengers of Doom

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Ishar 2 was published in 1993 on Amiga, Atari ST and DOS. In Ishar 2, the player starts with the character of Zubaran, who is the new lord of Ishar. He receives a vision that tells him to defeat the sorcerer Shandar. It is also possible to import a party of characters from the first Ishar. The game now takes place on an archipelago, each island bearing the name of one of Jarel's companions. Each island also features a different type of landscape: Irvan's island is covered with swamps, Akeer's and Otbar's are underground complexes, Zach's island is covered by a city, Jon's is mountainous, and Thorm's has treetop gangways in a forest. This game has a combat system that's more ergonomic than in the first Ishar, and a day-night cycle in which shops are closed at night and the nightclub is closed by day. It also adds a bank (let's leave it to players to figure out what to do with it). Saving the game does not remove gold from the player any more.

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Λεπτομέρειες

Είδη
RPG
Λειτουργίες παιχνιδιού
Μονός παίκτης
Οπτική παίκτη
Προοπτική πρώτου προσώπου
Πλατφόρμες και ημερομηνίες κυκλοφορίας

DOS • Amiga

1993
Προγραμματιστής/Εκδότης
Silmarils
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Περιγραφή

Ishar 2 was published in 1993 on Amiga, Atari ST and DOS. In Ishar 2, the player starts with the character of Zubaran, who is the new lord of Ishar. He receives a vision that tells him to defeat the sorcerer Shandar. It is also possible to import a party of characters from the first Ishar. The game now takes place on an archipelago, each island bearing the name of one of Jarel's companions. Each island also features a different type of landscape: Irvan's island is covered with swamps, Akeer's and Otbar's are underground complexes, Zach's island is covered by a city, Jon's is mountainous, and Thorm's has treetop gangways in a forest. This game has a combat system that's more ergonomic than in the first Ishar, and a day-night cycle in which shops are closed at night and the nightclub is closed by day. It also adds a bank (let's leave it to players to figure out what to do with it). Saving the game does not remove gold from the player any more.

Λεπτομέρειες

Είδη
RPG
Λειτουργίες παιχνιδιού
Μονός παίκτης
Οπτική παίκτη
Προοπτική πρώτου προσώπου
Πλατφόρμες και ημερομηνίες κυκλοφορίας

DOS • Amiga

1993
Προγραμματιστής/Εκδότης
Silmarils