Lumines Electronic Symphony

Oyun hakkında

Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front. Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked. Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play. Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.

Tüm açıklamayı göster

Tamamlama süresi

5 sa 35 dkOrtalama bitirme süresi
3 sa 6 dkAna hikâye
12 sa 14 dkAna + yan görevler
34 sa 25 dkYüzde 100

Detaylar

Türler
Müzik • Bulmaca
Oyun modları
Tek oyunculu • Çok oyunculu
Oyuncu bakış açısı
Yandan görünüm
Platformlar ve çıkış tarihleri

Vita

22.02.2012
Geliştiriciler
Q Entertainment
Yayıncılar
Ubisoft Entertainment
Tümünü Göster

Puanlar

83
Metacritic65 değerlendirme
87
IGDB4 değerlendirme

Görseller

Diğer oyunlar Q Entertainment

Benzer oyunlar

Etkinlikler

Açıklama

Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front. Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked. Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play. Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.

Detaylar

Türler
Müzik • Bulmaca
Oyun modları
Tek oyunculu • Çok oyunculu
Oyuncu bakış açısı
Yandan görünüm
Platformlar ve çıkış tarihleri

Vita

22.02.2012
Geliştiriciler
Q Entertainment
Yayıncılar
Ubisoft Entertainment