Turrican II: The Final Fight

Oyun hakkında

Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.

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Detaylar

Türler
Nişancı • Platform
Oyun modları
Tek oyunculu
Oyuncu bakış açısı
Yandan görünüm
Platformlar ve çıkış tarihleri

C64 • ZXS • Atari-ST • Amiga • ACPC

1991

Commodore CDTV

1992

DOS

1995
Geliştiriciler
Factor 5
Yayıncılar
Rainbow Arts
Tümünü Göster

Görseller

Diğer oyunlar Factor 5

Benzer oyunlar

Açıklama

Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.

Detaylar

Türler
Nişancı • Platform
Oyun modları
Tek oyunculu
Oyuncu bakış açısı
Yandan görünüm
Platformlar ve çıkış tarihleri

C64 • ZXS • Atari-ST • Amiga • ACPC

1991

Commodore CDTV

1992

DOS

1995
Geliştiriciler
Factor 5
Yayıncılar
Rainbow Arts