Transistor

O grze

Red, a popular singer in the city of Cloudbank, kneels by the body of a man who has been killed with a glowing greatsword called the Transistor. The attack, carried out by a group of high-ranking officials called the Camerata, took away her voice, sealing it inside the weapon. The sword also absorbed the man's consciousness, allowing him to speak to Red and guide her. As Red moves through the city in pursuit of the Camerata, a robotic force called the Process attacks Cloudbank indiscriminately, and it becomes apparent that the Camerata have lost control of it.

Pokaż cały opis

Czas ukończenia

7 godz. 44 minŚredni czas ukończenia
5 godz. 59 minGłówna fabuła
8 godz. 23 minGłówna + poboczne
15 godz. 45 minNa 100%

Zwiastuny

Szczegóły

Gatunki
RPG • Strategia • Strategia Turowa • Przygodowa • Niezależna
Tryby gry
Tryb jednoosobowy
Perspektywa gracza
Widok z lotu ptaka / izometryczny
Platformy i daty premiery

Linux • PC • Mac

20-05-2014

PS4

21-05-2014

iOS

11-06-2015

Switch

01-11-2018
Silniki gry
MonoGame
Deweloper/Wydawca
Supergiant Games
Pokaż wszystko

Oceny

83
Metacritic57 ocen
86
OpenCritic90 ocen
85
IGDB12 ocen

Gdzie znaleźć

Zdjęcia

Inne gry Supergiant Games

Twórcy gry

Podobne gry

Wydarzenia

Opis

Red, a popular singer in the city of Cloudbank, kneels by the body of a man who has been killed with a glowing greatsword called the Transistor. The attack, carried out by a group of high-ranking officials called the Camerata, took away her voice, sealing it inside the weapon. The sword also absorbed the man's consciousness, allowing him to speak to Red and guide her. As Red moves through the city in pursuit of the Camerata, a robotic force called the Process attacks Cloudbank indiscriminately, and it becomes apparent that the Camerata have lost control of it.

Transistor is an action role-playing game presented from an isometric perspective. Players control Red, a singer in the city of Cloudbank, as she wields a greatsword-like weapon called the Transistor against robotic enemies known as the Process. Combat can be played in real-time or paused using a planning mode called Turn(), which allows queuing actions for execution in a burst. Powers called Functions can be equipped in active slots, used as upgrades to augment other Functions, or placed in passive slots for persistent effects. With 16 total Functions available, the system encourages experimentation with different combinations across multiple playthroughs.

Szczegóły

Gatunki
RPG • Strategia • Strategia Turowa • Przygodowa • Niezależna
Tryby gry
Tryb jednoosobowy
Perspektywa gracza
Widok z lotu ptaka / izometryczny
Platformy i daty premiery

Linux • PC • Mac

20-05-2014

PS4

21-05-2014

iOS

11-06-2015

Switch

01-11-2018
Silniki gry
MonoGame
Deweloper/Wydawca
Supergiant Games