Sid Meier's Civilization VI

Apie žaidimą

Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, religious conversion, or diplomatic consensus. A key design change from its predecessor is the "unstacking" of cities, requiring players to place districts on surrounding tiles rather than stacking all improvements in the city center, making terrain and geography central to strategic planning. The game received two major expansions, Rise and Fall and Gathering Storm, which introduced mechanics like city loyalty, golden/dark ages, climate change, and natural disasters. It was succeeded by Civilization VII in 2025.

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Detalės

Žanrai
Simuliatorius • Strategija • Ėjimų Strategija
Žaidimo režimai
Vieno žaidėjo režimas • Kelių žaidėjų režimas
Žaidėjo perspektyva
Vaizdas iš paukščio skrydžio / izometrinis
Platformos ir išleidimo datos

PC

2016-10-21

Mac

2016-10-24

Linux

2017-02-09

iOS

2017-12-21

PS4 • XONE

2019-11-22

Android

2020-08-13

Switch

2021-10-13
Kūrėjai
Firaxis Games
Leidėjai
Aspyr Media • 2K Games
Kitos bendrovės
Aspyr Media
Žaidimų varikliai
Firaxis LORE
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Metacritic84 įvertinimai
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OpenCritic95 įvertinimai
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IGDB20 įvertinimų

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Aprašymas

Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, religious conversion, or diplomatic consensus. A key design change from its predecessor is the "unstacking" of cities, requiring players to place districts on surrounding tiles rather than stacking all improvements in the city center, making terrain and geography central to strategic planning. The game received two major expansions, Rise and Fall and Gathering Storm, which introduced mechanics like city loyalty, golden/dark ages, climate change, and natural disasters. It was succeeded by Civilization VII in 2025.

Detalės

Žanrai
Simuliatorius • Strategija • Ėjimų Strategija
Žaidimo režimai
Vieno žaidėjo režimas • Kelių žaidėjų režimas
Žaidėjo perspektyva
Vaizdas iš paukščio skrydžio / izometrinis
Platformos ir išleidimo datos

PC

2016-10-21

Mac

2016-10-24

Linux

2017-02-09

iOS

2017-12-21

PS4 • XONE

2019-11-22

Android

2020-08-13

Switch

2021-10-13
Kūrėjai
Firaxis Games
Leidėjai
Aspyr Media • 2K Games
Kitos bendrovės
Aspyr Media
Žaidimų varikliai
Firaxis LORE