Lumines Electronic Symphony

게임 정보

Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front. Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked. Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play. Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.

전체 설명 보기

완료 시간

5시간 35분평균 클리어 시간
3시간 6분메인 스토리
12시간 14분메인 + 사이드
34시간 25분완전 공략

세부 정보

장르
음악 • 퍼즐
게임 모드
싱글 플레이 • 멀티플레이
플레이어 시점
측면 시점
플랫폼 및 출시일

Vita

2012-02-22
개발사
Q Entertainment
퍼블리셔
Ubisoft Entertainment
모두 보기

평점

83
Metacritic65개의 평가
87
IGDB4개의 평가

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다른 게임 Q Entertainment

유사한 게임

이벤트

설명

Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front. Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked. Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play. Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.

세부 정보

장르
음악 • 퍼즐
게임 모드
싱글 플레이 • 멀티플레이
플레이어 시점
측면 시점
플랫폼 및 출시일

Vita

2012-02-22
개발사
Q Entertainment
퍼블리셔
Ubisoft Entertainment