Dungeon Master

게임 정보

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

전체 설명 보기

예고편

세부 정보

장르
RPG
게임 모드
싱글 플레이
플레이어 시점
1인칭 시점
플랫폼 및 출시일

Atari-ST

1988

FM Towns

1989-11-01

Apple IIGS

1989

Sharp X68000

1990-01-26

SFAM

1991-12-20

Amiga

1991

DOS

1992

SNES

1993-06-01
개발사
FTL Games
퍼블리셔
Psygnosis • JVC Musical Industries • FTL Games • Victor Musical Industries
모두 보기

이미지

다른 게임 FTL Games

유사한 게임

설명

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

세부 정보

장르
RPG
게임 모드
싱글 플레이
플레이어 시점
1인칭 시점
플랫폼 및 출시일

Atari-ST

1988

FM Towns

1989-11-01

Apple IIGS

1989

Sharp X68000

1990-01-26

SFAM

1991-12-20

Amiga

1991

DOS

1992

SNES

1993-06-01
개발사
FTL Games
퍼블리셔
Psygnosis • JVC Musical Industries • FTL Games • Victor Musical Industries