Sid Meier's Civilization VI

ゲームについて

Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, religious conversion, or diplomatic consensus. A key design change from its predecessor is the "unstacking" of cities, requiring players to place districts on surrounding tiles rather than stacking all improvements in the city center, making terrain and geography central to strategic planning. The game received two major expansions, Rise and Fall and Gathering Storm, which introduced mechanics like city loyalty, golden/dark ages, climate change, and natural disasters. It was succeeded by Civilization VII in 2025.

説明をすべて表示

クリアまでの時間

63時間 9分平均クリア時間
23時間 17分メインストーリー
99時間 3分メイン+サイド
387時間 36分コンプリート
100時間 8分協力プレイ

トレーラー

詳細

ジャンル
シミュレーション • 戦略 • ターン制ストラテジー
ゲームモード
シングルプレイ • マルチプレイ
プレイヤー視点
俯瞰/アイソメトリック
プラットフォームと発売日

PC

2016/10/21

Mac

2016/10/24

Linux

2017/02/09

iOS

2017/12/21

PS4 • XONE

2019/11/22

Android

2020/08/13

Switch

2021/10/13
開発会社
Firaxis Games
販売会社
Aspyr Media • 2K Games
その他の会社
Aspyr Media
ゲームエンジン
Firaxis LORE
すべて表示

評価

88
Metacritic84 件の評価
89
OpenCritic95 件の評価
87
IGDB20 件の評価

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説明

Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, religious conversion, or diplomatic consensus. A key design change from its predecessor is the "unstacking" of cities, requiring players to place districts on surrounding tiles rather than stacking all improvements in the city center, making terrain and geography central to strategic planning. The game received two major expansions, Rise and Fall and Gathering Storm, which introduced mechanics like city loyalty, golden/dark ages, climate change, and natural disasters. It was succeeded by Civilization VII in 2025.

詳細

ジャンル
シミュレーション • 戦略 • ターン制ストラテジー
ゲームモード
シングルプレイ • マルチプレイ
プレイヤー視点
俯瞰/アイソメトリック
プラットフォームと発売日

PC

2016/10/21

Mac

2016/10/24

Linux

2017/02/09

iOS

2017/12/21

PS4 • XONE

2019/11/22

Android

2020/08/13

Switch

2021/10/13
開発会社
Firaxis Games
販売会社
Aspyr Media • 2K Games
その他の会社
Aspyr Media
ゲームエンジン
Firaxis LORE