Final Fantasy XIV Online

Informazioni sul gioco

Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished at launch. Critic and fan backlash caused Square Enix to pull subscription fees, indefinitely postpone the PlayStation 3 version, and eventually develop an entirely new version of the game called FINAL FANTASY XIV ONLINE: A REALM REBORN. The poor reception has had a serious impact on the FINAL FANTASY series, with both staff and company officials saying that the brand had been damaged.

Mostra l'intera descrizione

Trailer

Dettagli

Generi
RPG
Modalità di gioco
Gioco online multigiocatore di massa (MMO)
Prospettiva del giocatore
Visuale in terza persona
Piattaforme e date di uscita

PC

11/11/2012

PS3

Sviluppatori
Square Enix Product Development Division 3
Editori
Shanda Games • Square Enix
Motori di gioco
Crystal Tools
Mostra tutto

Valutazioni

49
Metacritic26 valutazioni
35
IGDB2 valutazioni

Immagini

Altri giochi Square Enix Product Development Division 3

Giochi simili

Eventi

Descrizione

Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished at launch. Critic and fan backlash caused Square Enix to pull subscription fees, indefinitely postpone the PlayStation 3 version, and eventually develop an entirely new version of the game called FINAL FANTASY XIV ONLINE: A REALM REBORN. The poor reception has had a serious impact on the FINAL FANTASY series, with both staff and company officials saying that the brand had been damaged.

Dettagli

Generi
RPG
Modalità di gioco
Gioco online multigiocatore di massa (MMO)
Prospettiva del giocatore
Visuale in terza persona
Piattaforme e date di uscita

PC

11/11/2012

PS3

Sviluppatori
Square Enix Product Development Division 3
Editori
Shanda Games • Square Enix
Motori di gioco
Crystal Tools