Lumines Electronic Symphony

Mängust

Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front. Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked. Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play. Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.

Kuva kogu kirjeldus

Läbimisaeg

5 h 35 minKeskmine läbimisaeg
3 h 6 minPõhilugu
12 h 14 minPõhi + kõrvalmissioonid
34 h 25 min100% läbimine

Üksikasjad

Žanrid
Muusika • Mõistatus
Mängurežiimid
Üksikmäng • Mitmikmäng
Mängija vaatenurk
Külgvaade
Platvormid ja väljalaskekuupäevad

Vita

22.02.2012
Arendajad
Q Entertainment
Kirjastajad
Ubisoft Entertainment
Näita kõiki

Hinnangud

83
Metacritic65 hinnangut
87
IGDB4 hinnangut

Pildid

Muud mängud Q Entertainment

Sarnased mängud

Sündmused

Kirjeldus

Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front. Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked. Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play. Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.

Üksikasjad

Žanrid
Muusika • Mõistatus
Mängurežiimid
Üksikmäng • Mitmikmäng
Mängija vaatenurk
Külgvaade
Platvormid ja väljalaskekuupäevad

Vita

22.02.2012
Arendajad
Q Entertainment
Kirjastajad
Ubisoft Entertainment