Lumines Electronic Symphony

Om spillet

Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front. Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked. Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play. Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.

Vis hele beskrivelsen

Gennemførelsestid

5 t 35 minGennemsnitlig gennemførselstid
3 t 6 minHovedhistorie
12 t 14 minHoved + sideopgaver
34 t 25 min100 % gennemført

Detaljer

Genrer
Musik • Puslespil
Spiltilstande
Enkeltspiller • Flerspiller
Spillerperspektiv
Sideperspektiv
Platforme og udgivelsesdatoer

Vita

22.02.2012
Udviklere
Q Entertainment
Udgivere
Ubisoft Entertainment
Vis alle

Bedømmelser

83
Metacritic65 bedømmelser
87
IGDB4 bedømmelser

Billeder

Andre spil Q Entertainment

Lignende spil

Begivenheder

Beskrivelse

Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front. Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked. Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play. Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.

Detaljer

Genrer
Musik • Puslespil
Spiltilstande
Enkeltspiller • Flerspiller
Spillerperspektiv
Sideperspektiv
Platforme og udgivelsesdatoer

Vita

22.02.2012
Udviklere
Q Entertainment
Udgivere
Ubisoft Entertainment