Dragon Quest VIII: Journey of the Cursed King

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The court jester Dhoulmagus of the kingdom of Trodain stole a powerful magical scepter sealed beneath the royal castle. Using the power of the scepter, Dhoulmagus destroyed the castle, placed a curse upon the kingdom and its people, and turned King Trode into a troll and the princess into a horse. A sole surviving castle guard journeys with the king, the princess, a reformed bandit named Yangus and a few other companions in search of the evil jester and a way to break the curse.

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Gennemførelsestid

71 t 41 minGennemsnitlig gennemførselstid
60 t 6 minHovedhistorie
76 t 25 minHoved + sideopgaver
113 t 19 min100 % gennemført

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Detaljer

Genrer
RPG • Strategi • Eventyr
Spiltilstande
Enkeltspiller
Spillerperspektiv
Tredjeperson
Platforme og udgivelsesdatoer

PS2

13.04.2006
Udviklere
LEVEL-5 • Square Enix Product Development Division 9
Udgivere
Square Enix
Andre virksomheder
Bird Studio • Armor Project
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Beskrivelse

The court jester Dhoulmagus of the kingdom of Trodain stole a powerful magical scepter sealed beneath the royal castle. Using the power of the scepter, Dhoulmagus destroyed the castle, placed a curse upon the kingdom and its people, and turned King Trode into a troll and the princess into a horse. A sole surviving castle guard journeys with the king, the princess, a reformed bandit named Yangus and a few other companions in search of the evil jester and a way to break the curse.

Dragon Quest VIII: Journey of the Cursed King is the eighth installment in the Dragon Quest series, developed by Level-5 and published by Square Enix for the PlayStation 2 video game console. It was also later released for the Nintendo 3DS in 2015. It is a traditional Japanese-style role-playing game with random enemy encounters, simple turn-based combat mechanics, and management of a party consisting of four characters, each belonging to a clearly defined class. Unlike its predecessors in the series and most Japanese RPGs in general, the game features a continuous world with fairly vast landscapes and integrated towns and dungeons, as opposed to world map traveling and locations represented by icons. The game features full camera rotation and optional first-person view. Like in the previous Dragon Quest games, many objects can be interacted with; for example, barrels can be physically lifted, carried, and broken, to reveal items hidden within.

Detaljer

Genrer
RPG • Strategi • Eventyr
Spiltilstande
Enkeltspiller
Spillerperspektiv
Tredjeperson
Platforme og udgivelsesdatoer

PS2

13.04.2006
Udviklere
LEVEL-5 • Square Enix Product Development Division 9
Udgivere
Square Enix
Andre virksomheder
Bird Studio • Armor Project