Turrican II: The Final Fight

Om spillet

Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.

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Detaljer

Genrer
Skydespil • Platform
Spiltilstande
Enkeltspiller
Spillerperspektiv
Sideperspektiv
Platforme og udgivelsesdatoer

C64 • ZXS • Atari-ST • Amiga • ACPC

1991

Commodore CDTV

1992

DOS

1995
Udviklere
Factor 5
Udgivere
Rainbow Arts
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Billeder

Andre spil Factor 5

Lignende spil

Beskrivelse

Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.

Detaljer

Genrer
Skydespil • Platform
Spiltilstande
Enkeltspiller
Spillerperspektiv
Sideperspektiv
Platforme og udgivelsesdatoer

C64 • ZXS • Atari-ST • Amiga • ACPC

1991

Commodore CDTV

1992

DOS

1995
Udviklere
Factor 5
Udgivere
Rainbow Arts