Dungeon Master

عن اللعبة

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

عرض الوصف الكامل

المقاطع الدعائية

التفاصيل

التصنيفات
تقمص أدوار (RPG)
أوضاع اللعب
لاعب واحد
منظور اللاعب
منظور الشخص الأول
المنصات وتواريخ الإصدار

Atari-ST

١٩٨٨

FM Towns

٠١-١١-١٩٨٩

Apple IIGS

١٩٨٩

Sharp X68000

٢٦-٠١-١٩٩٠

SFAM

٢٠-١٢-١٩٩١

Amiga

١٩٩١

DOS

١٩٩٢

SNES

٠١-٠٦-١٩٩٣
المطورون
FTL Games
الناشرون
Psygnosis • JVC Musical Industries • FTL Games • Victor Musical Industries
عرض الكل

الصور

ألعاب أخرى من FTL Games

ألعاب مشابهة

الوصف

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

التفاصيل

التصنيفات
تقمص أدوار (RPG)
أوضاع اللعب
لاعب واحد
منظور اللاعب
منظور الشخص الأول
المنصات وتواريخ الإصدار

Atari-ST

١٩٨٨

FM Towns

٠١-١١-١٩٨٩

Apple IIGS

١٩٨٩

Sharp X68000

٢٦-٠١-١٩٩٠

SFAM

٢٠-١٢-١٩٩١

Amiga

١٩٩١

DOS

١٩٩٢

SNES

٠١-٠٦-١٩٩٣
المطورون
FTL Games
الناشرون
Psygnosis • JVC Musical Industries • FTL Games • Victor Musical Industries