Metal Slug 6

عن اللعبة

Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.

عرض الوصف الكامل

مدة إكمال اللعبة

١ س ٤ دمتوسط وقت الإكمال
١ سالقصة الرئيسية
١ س ٥٥ دالقصة الرئيسية + المحتوى الجانبي
٢ س ٤١ دإكمال كل شيء
٥٦ دتعاوني

التفاصيل

التصنيفات
تصويب • منصات • مغامرة • أركيد
أوضاع اللعب
لاعب واحد • تعاوني
منظور اللاعب
منظور جانبي
المنصات وتواريخ الإصدار

Arcade

٢٤-٠٢-٢٠٠٦

PS2

١٤-٠٩-٢٠٠٦
المطورون
SNK Playmore
الناشرون
Sega • SNK Playmore
عرض الكل

الصور

ألعاب أخرى من SNK Playmore

ألعاب مشابهة

الوصف

Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.

التفاصيل

التصنيفات
تصويب • منصات • مغامرة • أركيد
أوضاع اللعب
لاعب واحد • تعاوني
منظور اللاعب
منظور جانبي
المنصات وتواريخ الإصدار

Arcade

٢٤-٠٢-٢٠٠٦

PS2

١٤-٠٩-٢٠٠٦
المطورون
SNK Playmore
الناشرون
Sega • SNK Playmore